Get starting money from clams
Look along the Lighthouse shoreline for loose clams. Aim at one and press E to pick it up.
Carry a clam to the black-hatted Keeper beside the lighthouse. Aim at his mouth and hold Q to sell it.




Choose the first purchases
At the lighthouse door, buy the green Crab-Fishing Rod with E. The pictured purchase costs $3.
Press a number from 1 to 3 to assign the purchased rod to a bar slot.
Start with the rod, then use ordinary catches to fund your next purchases.
| Purchase | Purpose | Decision |
|---|---|---|
| Rod | Start fishing | Buy first |
| Hot Dog | More valuable catches | Optional bait |
| Knife | Helps the solo boss fight | Optional weapon |

Cast, reel, drop and punch
Face the water with your rod and follow these controls.
Move inland before dropping the creature so it has farther to escape.
Punch until Killed appears. The Brown Crab image shows that result; Creature Caught alone identifies the catch.
| Action | Mouse or key |
|---|---|
| Cast | Hold right mouse |
| Reel | Hold or repeatedly click left mouse |
| Drop the reeled creature | Right mouse |
| Put away the held item | X |
| Punch | Left mouse |







Sell your first catch
Pick up the dead catch with E. Carry it to the Keeper and use the clam-selling method: aim at his mouth and hold Q.
Check for an empty hand and a higher wallet balance. This Shrimp shows Value 4 before sale; the wallet changes from $2 to $6.


Trade Beer for the Empty Beer Can
Buy the yellow Beer on the lighthouse door: aim at its $12 label and press E.
- Check the purchase: the can is now in hand. The pictured wallet falls from $26 to $14.
- Hold the Beer toward the Keeper’s mouth and hold Q to give it to him.
- He thanks you and holds out a yellow can.




Use the Empty Beer Can
Press E at Take Empty Beer Can.
Hold the rod and press B to cycle to the can.
Check for the yellow can hanging from the line, then cast for Spider Crab.



Choose your moment
Recover health with seafood before casting; a knife is a useful solo option.
- Move sideways out of the crab’s straight charge.
- Attack while stars circle its head.
- Retreat as it recovers, then repeat at the next opening.


Return the Shell to the Keeper
Keep the large red Spider Crab Shell, a separate drop from the meat.
Carry it to the Keeper and hold Q to hand it over.
After the hand-in, the Keeper announces Boat Keys and holds them out.



Take Boat Keys from the Keeper
Press E at Take Boat Keys to collect the offered reward.
Buy the separate Radar beside the Keeper.
At the wooden boat’s helm, press E at Drive.
Your next destination is Forest, the green radar marker.




Continue or retry
Capture versions
Screenshots span versions 1.0.1, 1.0.9 and 1.0.10. Check your control bindings if a prompt differs.